The Spellbook has also the possibility to change it's orderId, it unallows in certain case to mess abilities, or sometimes to mess them if their Ids are the same. It holds passive, auto-cast, and active abilities and also hero skills.Ī secret about the spellbook, is that, if you want a passive ability to be hidden, you have to disable the spellbook, then to add the spellbook to the unit, and it is finished! The Spellbook is able to handle 11 differant abilities, including other spellbooks.
The problem for this ability, is that, if you replace a learned skill or a unit skill, it will only update the fields, but it won't change the code of the ability. It also allows to increase damage, and movement speed. This ability allows to change a learnt hero ability to an another one permantly, and also affects unlearned hero skills. Lure Interval (seconds) : Interval of the Lure It lures any unit from a range every some seconds, using the unit Lure (nlur).Īctivation Delay : Delay taken to activate the Lure effectĪrea of Effect : Radius size of the ability, affecting all units insideĭuration - Hero : Duration against heroesĭuration - Normal : Duration against units This ability is based on Potion of Healing without any Special Effect and healing, but plays a Penguin Squeek. Unit Created (per player race) : human unit, orc unit, undead unit, night elf unitĬast Range : Distance of the ability to buildĭuration - Normal : Time taken to auto-build the unit. Those abilities are very important if you want heroes to build a structure, that without the ability repair. Build a Tiny Castle, Build a Town Hall, Build a small Altar of Kings, Build a Tiny Watch Tower, Build a small Barracks, Build a small Farm, Build a small Blacksmith, Build a small Lumber MillĪbilitiesIds : Albl, Albg, Albh, Albt, Albs, Albf, Albb, Albr They simply add Special Effect that is attached to the unit, or change the missile art of the attack without changing the AttackIndex to an another value that the normal one.Ĥ. Simply, those abilities do nothing at all.
Spiked Barricades, Vorpal Blades, Moon Glaive, Storm Hammer, Sphere, Sphere (Vengeance - Level 1), Sphere (Vengeance - Level 2), Sphere (Vengeance - Level 3), Sphere (Vengeance - Level 4), Sphere (Vengeance - Level 5), Sphere (Vengeance - Level 6), Ultravision, Lightning AttackĪbilitiesIds : Aspi, Aimp, Amgl, Asth, Asph, Asp1, Asp2, Asp3, Asp4, Asp5, Asp6, Ault, Alit "Unit - Remove 'Aloc' (Locust - Unselectable) from (Last created unit)"ģ. Unit - Create 1 Fantassin for Player 1 (Red) at (Center of (Playable map area)) facing 0.00 degreesĬustom script: call UnitRemoveAbility(u,'Aloc') //replace u by the unit you want